package runtime;

import java.util.HashMap;
//Hoping to contain all of the current state of the game into this package. 
//It'd be nice if there was one class(presumingly this one) that could control all 
//variables that need to be saved. Preferences don't count.
public class PlayerState
{
	HashMap<String, String> resources;
	HashMap<String, NPC> knownNPCs;
	
	public HashMap<String, String> getResources()
	{
		return resources;
	}
	
	public HashMap<String, NPC> getKnownNPCs()
	{
		return knownNPCs;
	}
}
